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Offline decks here are fixed premades or auto-generated.
2 players ยท 20 Life each ยท reduce your opponent to 0 to win. Decks are 50โ60 cards, max 3 copies of any card. Opening hand of 5. Games aim for ~8โ10 turns.
You own exactly 10 Essence cards, separate from your deck. They cycle: Reserve (face-down stack) โ Veil untapped (your bank) โ Veil tapped (spent this round) โ back to the bottom of the Reserve when you Refresh. Unspent Essence never resets โ bank turns and drop a 7-cost early. Nothing ever leaves the 10-card cycle, so 10 is the most you can hold.
Attack with creatures one at a time, mixed freely with playing cards. Attacking taps the creature. Target any enemy creature or the enemy player. Fighting creatures deal their Might to each other's Endurance simultaneously; damage persists between turns. 0 Endurance โ the graveyard. Creatures can't attack the turn they arrive unless they have Swift.
When an attack is declared, the defender may redirect it to one of their untapped Guard creatures, tapping it (once per round each) โ unless the attacker has Veilstep. Intercepting is never forced; a Guard that attacked on your turn is tapped and can't intercept.
Creature โ fights, stays in play. Spell โ one-time effect, then the graveyard. Equipment โ attach to a friendly creature (max 1 each); the bearer keeps the printed bonus; if the bearer leaves play, the Equipment is destroyed.
| Guard | May intercept an attack on you or a friendly target; taps after intercepting. |
| Swift | Can attack the turn it's played. |
| Drain | Combat damage this deals also heals its controller. |
| Venom | Any creature damaged by this is destroyed. |
| Grow X | At the start of your turn, gains +X/+X. |
| Aegis | Prevents all of the next damage this creature would take, then is spent. Doesn't stack. |
| Veilstep | Its attacks can't be intercepted by Guard. |
| Silence | Loses all card text and keywords. Stat changes, damage, and Equipment bonuses remain. |
| On Play | Triggers when played from hand (never when returned from the graveyard). |
| Last Rites | Triggers when the creature dies. |
Tokens vanish instead of entering the graveyard ยท Drain triggers on combat damage ยท an empty deck simply stops giving draws ยท you can never pay Life that would drop you to 0 ยท effects with no legal target fizzle, the card is still played ยท simultaneous deaths resolve active player first ยท optional module Pierce the Veil (3 Life โ Attune 1, once per turn) can be enabled at setup.